This interface is implemented by the client API, to allow agents to receive the latest self/world information (from the stateUpdate(…) method) and allow agents to send actions to be performed by their character in the game world.
This class may be used to retrieve all the events that occurred in the last one or more game engine frames.
See IEventLog for a description of the public interface of this method.
The current state of the player, which may be used to answer questions like:
The current state of the world, as witnessed by the agent.
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